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Programming Mutliplayer FPS Direct X (Game Development Series)
1st off, it uses Direct Play which is now deprecated.
JG
16 November 2010
Probably the best Game Engine book around
This is the best 3D Game Engine book I've ever read.
CY
11 September 2007
Godd introduction, complete coverage
In general I'm very pleased with the book \"Programming a multiplayer FPS in directX\".
ZV
24 July 2007
Interesting book; good analysis
At my school we used this book for our networking class.
CD
5 February 2007
Useful book, really bad FPS game
I've enjoyed reading this book.
AP
12 July 2006
Man does this book suck!
This book is terrible!
ZR
5 July 2006
Good but not perfect
This book gives the reader a good general understanding of how networked gameprogramming works, and also a good bit of information about the internals of a complete game engine.
MR
6 May 2006
A perfect book for beginners/intermediate level programmers
This is a PERFECT book for intermediate level programmers that have a decent knowledge of C++ and basic knowledge of DirectX and have always wanted to build their own 3d game.
Programming Mutliplayer FPS Direct X (Game Development Series) Review
Reviews (10)
Defective programming disk:(
Disk that came with the book was defective.
Five Stars
I love it.
Officially useless
1st off, it uses Direct Play which is now deprecated.
Probably the best Game Engine book around
This is the best 3D Game Engine book I've ever read.
Godd introduction, complete coverage
In general I'm very pleased with the book \"Programming a multiplayer FPS in directX\".
Interesting book; good analysis
At my school we used this book for our networking class.
Useful book, really bad FPS game
I've enjoyed reading this book.
Man does this book suck!
This book is terrible!
Good but not perfect
This book gives the reader a good general understanding of how networked gameprogramming works, and also a good bit of information about the internals of a complete game engine.
A perfect book for beginners/intermediate level programmers
This is a PERFECT book for intermediate level programmers that have a decent
knowledge of C++ and basic knowledge of DirectX and have always wanted to build their own 3d game.